Shelf-Made Tycoon

A cozy tycoon game about growing a tiny warehouse into a logistics empire.

Land bigger deals until trucks, trains and ships bring work to your door. When money gets tight, a crime syndicate pays big for a few unmarked crates. Just hope the driver isn't an undercover cop.

Guaranteed next day delivery. Somehow.

Coming soon to Steam on Windows and macOS · Free Windows demo out now · Single-player

Trailer

See the yard at work

72 seconds, 1080p.

The game

From one small building to a logistics empire

Shelf-Made Tycoon is a cozy tycoon game about growing a tiny warehouse into a logistics empire. You start with one small building and not much money and every good deal you land turns into more space more clients and bigger ones, until trucks and trains and ships are all bringing work to your door. When money gets tight a local crime syndicate starts calling with big cash for a few unmarked crates *cough cough* but any one of their vans could be driven by an undercover cop and getting caught means losing everything. Even when it all runs smoothly it is oddly relaxing to just zoom in and watch it work.

Every contract is a bet

Every client wants something different, and every contract asks the same question: can you fit it, can you deliver it on time, and is it worth the space it takes? The ticket does the maths for you. Deciding how greedy to be is up to you.

The right racks win the right clients

Space is the whole game. Chilled goods need chillers, chemicals need a hazmat cage, and every rack you add is floor you can't use for anything else, so the racks you choose decide which clients you can take.

A bigger world when you're ready for it

When the town isn't enough, open the harbour, the railhead, the industrial estate and the motorway junction. Each one costs you up front and brings new kinds of work, from a feeder ship that waits for nobody to a freight train that leaves on time.

Outgrow your walls

The best moment in any tycoon is when you outgrow your building: the plot next door, a second warehouse across the street, then three more, and a rail siding of your own.

Keep the books

Deliver on time and your stars climb and better clients start calling. Run late and they stop. Upkeep, rent and tax come due every midnight, the bank bails you out once, and after that you're on your own. Play it Relaxed, or risk it all on Standard.

A town that keeps its own hours

This is the cozy part. Some nights you just want to slow it down and watch the headlights come on, the snow pile up on the roofs and the forklifts keep working through all of it.

When money gets tight

Illegal

No paperwork, no questions

When money gets tight, the Gull Street Firm comes calling: keep a few unmarked crates overnight and the cash could save your business. Every job raises the chance that the van's driver is an undercover cop.

You won't know until the sirens. Say no and they take a cut of your takings anyway.

Screenshots

From the yard to the harbour

Features

What's in the warehouse

  • More than a dozen named clients, each with their own cargo and credit terms
  • Five kinds of cargo and three kinds of rack
  • Trucks, forklifts, freight trains, quay cranes and a feeder ship, all working where you can watch
  • Six routes, from the harbour to the motorway
  • Up to five warehouses and a rail siding of your own
  • Reputation stars that decide who calls and what they pay
  • A crime syndicate that pays big, and an undercover cop who could be behind any van
  • Pause, 1x, 2x and 4x, and an autosave every midnight
  • Mouse and keyboard, with shortcuts for racks, doors, forklifts and demolish
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