Press kit
Shelf-Made Tycoon
Everything here is free to use in coverage of the game. Download everything as one zip (13 MB: screenshots, logos, icon, key art).
Description
A cozy tycoon game about growing a tiny warehouse into a logistics empire. Land bigger deals until trucks, trains and ships bring work to your door. When money gets tight, a crime syndicate pays big for a few unmarked crates. Just hope the driver isn't an undercover cop.
Shelf-Made Tycoon is a cozy tycoon game about growing a tiny warehouse into a logistics empire. You start with one small building and not much money and every good deal you land turns into more space more clients and bigger ones, until trucks and trains and ships are all bringing work to your door. When money gets tight a local crime syndicate starts calling with big cash for a few unmarked crates *cough cough* but any one of their vans could be driven by an undercover cop and getting caught means losing everything. Even when it all runs smoothly it is oddly relaxing to just zoom in and watch it work.
Guaranteed next day delivery. Somehow.
Features
- More than a dozen named clients, each with their own cargo and credit terms
- Five kinds of cargo and three kinds of rack
- Trucks, forklifts, freight trains, quay cranes and a feeder ship, all working where you can watch
- Six routes, from the harbour to the motorway
- Up to five warehouses and a rail siding of your own
- Reputation stars that decide who calls and what they pay
- A crime syndicate that pays big, and an undercover cop who could be behind any van
- Pause, 1x, 2x and 4x, and an autosave every midnight
- Mouse and keyboard, with shortcuts for racks, doors, forklifts and demolish
Trailer
Screenshots
1920×1080 PNG, every one a frame the game rendered, unedited. Click for full size.
Key art
Logo and icon
Transparent PNGs.
How it was made
The game's AI disclosure, as published on its Steam page:
Shelf-Made Tycoon was created under our own creative direction: the ideas and vision behind it are ours, and AI was one of the production tools we used to build it. The game's code, text, 3D models and icons were created using AI tools, with the imported models built in Blender from concept sheets we briefed and approved, and the rest of the world built in code. Its music, sound effects, ambient sound and translations into 13 languages were generated with AI, as were parts of our store page and marketing materials, including the trailer's music. Nothing in the game is generated by AI while you play.
Credits
Developed and published by Flockbay.
Contact
Press, creators and business: support@flockbay.com












